•November 4, 2016 • 2 Comments
I have returned my focus to a fairly large project, the Fleet Museum, and need to fill it up with ships. I have a few but they are fairly complex with high polygon counts and large texture maps. As I may have written before, I decided to create a number of low polygon models to fill the station with. I consider them ‘stand off’ scale ships. They look pretty convincing when put into scale with the more detailed (and larger) museum model.
Last night I cranked a few ships out that I need for filler. I think I spent about 90 minutes to do these.
•October 25, 2016 • 1 Comment
Here is another design for my Lesser Known ships of Star Fleet. This is a take on a number of designs I have seen where folks just kit-bash a Constitution class into a different arrangement. I took parts from my Connie and added a new ‘saucer’ design. I had a different thought when I came up with the saucer but could not come up with a satisfactory engineering layout. I got tired of it sitting in my WIP folder.
A number of bits and pieces have yet to be cloned / mirrored. The starboard warp engine is missing bits and the lower (science) section is missing a rear facing dish. No navigation lights yet as well.
•October 25, 2016 • 3 Comments
A while back I had an idea of doing a series of ‘lesser known’ TOS era ships. Sort of a Star Fleet Museum approach. The collection would have been a mix of designs other people came up with as well as my own. As you all know by now, I don’t really have the time or the focus to ever get that done I am afraid. That be said, I never really gave up on the idea totally.
I just concluded an extended vacation preceded by a business trip. I had my laptop and Wings3D so I noodled away on a couple of things. First up is a redo of the Hera Class. This is a ship I built years (many years) ago.
I cannot recall the original designer to give credit to I am afraid (will if you come forward). UPDATED 10/27/17 – The ship was designed by Brian Hirst and I used his 2D drawings to build the ship in Autodesk 3D Max. The first model was pretty simple and had poor textures. This mesh is more detailed and will have (some day) really good textures.
Her she is in the modeler view.
Simple but one of my favorite ships to have built.
•October 25, 2016 • Leave a Comment
I’m a big fan of the Mortal Engines series, by Philip Reeve, and was so excited to see that it will now be a movie series. Peter Jackson, who bought the rights a few years ago, announced that they have started on the script. Hopefully they will do all four books and not try and condense them into a standard trilogy. Jackson, Fran Walsh, and Philippa Boyens will co-write the film with Christian Rivers directing. Rivers worked on the Lord of the Rings series, won an Oscar for work on Jackson’s King Kong and has worked for and with Jackson for many years.
A number of Deviant Artists have done work based on the series, here is an example:
Original Art by David Wyatt
Artist Gallery: http://3-hares.deviantart.com/gallery/26084040/Mortal-Engines
The story takes place thousands of years from now after a devastating war. Read the WIKI here if you don’t know the story.
•August 16, 2016 • 2 Comments
I could not let the bussard issue go. It bothered me so I played around more with textures and even a meshed version. I landed on a blended texture that I am happy with. The next update will likely (hopefully) be the final product.
•August 12, 2016 • Leave a Comment
Been some time since my last update though I have continued to work on the ship. I have run into an issue with the texturing of the bussard collectors. The elongated nature of the dome is causing a stretching of the texture that I cannot compensate for (at the moment). Due to the old version of MAX I have I cannot put glowing orbs behind a transparent item. While there is a control for it that feature never worked until later releases. I wanted to try and keep the final product in line with other ships I have done for a project.
•July 18, 2016 • Leave a Comment
Not much to say (to the relief of you all).
Had a few moments to clone a few parts and light up the windows / ports. First pass nacelle textures as well. All keeping as close to the museum schematic of course.
wasted spent some time on an accompanying object that I hope to use in the scene(s) with this. I slowed my self down a bit on this project.
Just the one update image.
•July 14, 2016 • 4 Comments
I try so hard to be witty. Sorry.
I have had this Museum model of the Horizon class explorer laying around for some time now. I built it out the day Masao released the site update but never textured it. Sad.
Of course I have a need for it now and, so, it is in the ‘paint booth’ for color. Just a few quick looks at some of the parts with diffuse maps applied. Trying to do this with fewest maps I can. So far so good. Hopefully this won’t take very long.