I have been working on new texture treatments using my updated Hera mesh. My hope is to apply what I am doing to the bigger annex project I am working on. I am trying to achieve simpler textures in size that keep detail but dramatically reduce render times. I am trying to abandon the need for SPEC maps and fewer bump maps.
These test images were done using no post effects to see how quick I could get a render done using one pass. Took only a couple of minutes for each. At the detail settings I usually use for shadow (ambient and fill), specular and object illumination; my past approach renders would have been 10-15 minutes for 2 of the four passes I typically make.
This is a twofer for me. I get the Hera done while progressing my annex project. WOOT! WOOT!