Swordfish Carrier (revisited) – Pt 3
I have been working on specular maps as work / life time has permitted since last post. I like where this is going and should be able to complete the set very soon. I seem to change my approach, tweak here and there, on how I set up my specular maps. The image below is just a single pass with no separate output layers for post production. If it looks nice in a single run then I am pretty happy.
I have included the little something extra here that I did for this mesh. I have done interiors before and only once rendered out an image using such a mesh. Since this is a carrier and I did the fighters, well…
The interior is not properly lite at the moment as this was just a look see.