Still here 🙂
Put my last project on hold to try and finish a very old one. I reopened my Aquila model to see if I could finally finish it. I thought it just needed some texture tweaks and I would be done.
Yeah… No.
I threw away all the textures and started over. I had over paneled the originals and had these ridiculous specular maps. I just did not like it anymore. Thought I had the source PSD files for all the line elements to make it ‘easy’.
Yeah… No.
The engine source file was still around, oddly, so that was a tweak of about 5 minutes. Had to redraw everything else. So, of course, I changed everything.
With that, I then decided to remodel the bridge upper deck section. I decided the shuttle deck would not be on top and put it on the bottom. I added to fusion rectors and a bunch of giga-joule capacitors to the upper deck (explained below).
Still more to do. Images are single pass so illuminated elements are over saturated. No bump maps yet.



This is a Mako class battle cruiser. The Aquila is 1 of 8 built of the class. The design was one of a few proposed for purpose built combat ships to counter Dominion incursions. Like the Defiant class, it suffered from a number of issues that ultimately limited the production to 8.
It deploys a unique, high energy, pulse PHASER system. The system has dedicated port/starboard fusion reactors that power the weapons. Each bank can target multiple targets deriving power from capacitor banks allowing for up to 6 individual targets per array. This system ultimately proved difficult to maintain and needed further time to develop. The Defiant class was able to overcome it’s issues and was ultimately selected.
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