•December 8, 2016 • 2 Comments
I have been working on new texture treatments using my updated Hera mesh. My hope is to apply what I am doing to the bigger annex project I am working on. I am trying to achieve simpler textures in size that keep detail but dramatically reduce render times. I am trying to abandon the need for SPEC maps and fewer bump maps.
These test images were done using no post effects to see how quick I could get a render done using one pass. Took only a couple of minutes for each. At the detail settings I usually use for shadow (ambient and fill), specular and object illumination; my past approach renders would have been 10-15 minutes for 2 of the four passes I typically make.
This is a twofer for me. I get the Hera done while progressing my annex project. WOOT! WOOT!
•December 7, 2016 • 2 Comments
I continue to work on my mega Museum Annex project. I have imported a number of the finished ships into Wings3D to scale them to the station. I also get to see how they fit, what can be seen and not seen as well as what tweaks each model needs to work in the scene(s). Unfortunately the renders in W3D look like poo with all the stuff in the modeler so no WIP pics.
In the meantime (always the case with me) I have continued to noodle around in Mandelbulb3D. I have seen how folks can pick out objects in the fractals and make them look like they built a 3D model. I really suck at the program, mostly because I don’t (won’t) take the time to figure out what all the 200+ settings really do. However, I have found that a couple of formulas can really give you varied and interesting result if you just tweak them to death.
Attached is ‘Orbital’ which is an alien something or other (ship, station, planet eater?) I saw when playing with formula adjustments. I had to create my own diffuse map for this that came out pretty good in that there is a hint of panels on the object. I also found it had a cool little ship near it. The only post work on this was adding the flare (minor JJ), putting exhaust plumes on the ship and ‘cleaning’ some minor artifacts that I could not get the rendering calculations to fix for me.
•November 8, 2016 • 3 Comments
One last ship and it is a fugly one. The Siegfried! I need a lot of the big ones to populate outside the museum. I have Romulan war ships that are large and some smaller ships to put inside to peek at. Next is to do some tests (no textures yet) to see how I’ll do it.
Yes, it is just a wire-frame.
•November 7, 2016 • 1 Comment
How about a few more? Another 60-70 minutes of Wings3D work. I’m starting to have nightmares about texturing these 😛 !
•November 4, 2016 • Leave a Comment
One more before the weekend. Have a ton of house things to do so I squeaked one more quick ship in🙂
Not a fan of this design but that is because I cannot model it right. I know how but I would need to do it in MAX and it would take more time than I can afford. Sad excuse.
•November 4, 2016 • 2 Comments
I have returned my focus to a fairly large project, the Fleet Museum, and need to fill it up with ships. I have a few but they are fairly complex with high polygon counts and large texture maps. As I may have written before, I decided to create a number of low polygon models to fill the station with. I consider them ‘stand off’ scale ships. They look pretty convincing when put into scale with the more detailed (and larger) museum model.
Last night I cranked a few ships out that I need for filler. I think I spent about 90 minutes to do these.
•October 25, 2016 • 1 Comment
Here is another design for my Lesser Known ships of Star Fleet. This is a take on a number of designs I have seen where folks just kit-bash a Constitution class into a different arrangement. I took parts from my Connie and added a new ‘saucer’ design. I had a different thought when I came up with the saucer but could not come up with a satisfactory engineering layout. I got tired of it sitting in my WIP folder.
A number of bits and pieces have yet to be cloned / mirrored. The starboard warp engine is missing bits and the lower (science) section is missing a rear facing dish. No navigation lights yet as well.
•October 25, 2016 • 3 Comments
A while back I had an idea of doing a series of ‘lesser known’ TOS era ships. Sort of a Star Fleet Museum approach. The collection would have been a mix of designs other people came up with as well as my own. As you all know by now, I don’t really have the time or the focus to ever get that done I am afraid. That be said, I never really gave up on the idea totally.
I just concluded an extended vacation preceded by a business trip. I had my laptop and Wings3D so I noodled away on a couple of things. First up is a redo of the Hera Class. This is a ship I built years (many years) ago.
I cannot recall the original designer to give credit to I am afraid (will if you come forward). UPDATED 10/27/17 – The ship was designed by Brian Hirst and I used his 2D drawings to build the ship in Autodesk 3D Max. The first model was pretty simple and had poor textures. This mesh is more detailed and will have (some day) really good textures.
Her she is in the modeler view.
Simple but one of my favorite ships to have built.