•March 18, 2015 • Leave a Comment
Well I am still no further along on cloning parts to finish out this little ship. Work and life have interrupted once again. Damn it :)
Also, I found a neat set of new grunge brushes that will be perfect for specular map creation. I redid the maps I had and got the look I want. The resulting maps were also an acceptable size (under 600KB).
As always, thanks for looking folks!
•March 13, 2015 • 1 Comment
A revisit on the initial texture. I have made a few changes to the base color and redid some of the lines. The bridge section now needs attention as well as the lower hull center section. The application is just a plain top side planar application.
•March 5, 2015 • Leave a Comment
Just a quick update on the destroyer, generic class, I hope to see finished! I cloned a few parts for alignment purposes and fixed most all the smoothing groups out. I have a little tweaking left to do on smoothing but it won’t be much. I worked up the main hull and ‘hammer’ texture as well.
Very quick pass through so excuse the images.
•March 3, 2015 • Leave a Comment
My endless Honor Harrington ship process is, hopefully, coming to an end. Well, with the destroyer I have been working on at least. While this looks like a step back from the last time you saw this it is really vastly improved. This is a re-import from Wings 3D, the smoothing and initial texture application has been discarded.
This version has had the missile tubes improved with set back, sliding, hatches. I added thruster nozzles and improved the z-axis (spinal) thrusters. The point defense laser has been updated to have a ‘cannon’ type hexagonal mount. You’ll never see those PD lenses but – hey. The boat bay is roughed in with floods and observation ports. I only need to drop in the docking assembly.
I did not like the map size of the first texture application so that gets tweaked with this go around. Hoping to do 4K maps with much of the hull and 1K for smaller details. Should be able to get the detail I need. I needed operating hatches for the scene(s) this will go into.
Forgive the poor quality of the images.
So, aside from texture work, I have to go back and get the smoothing groups fixed again and clone all the parts that need multiple copies.
•February 18, 2015 • 2 Comments
I have a few, new, Harrington universe ships in the wings I need (want) to render. They all have docking bays which, if one reads the books, typically contain one or more shuttles (pinnaces). I know of only one ‘canon’ design and do not want to go to that level of detail to accommodate a similar ship. I decided to work out a variation of a Burnelli lifting body, not to unlike the Boeing blended wing (which is a descendant of Burnelli’s work). I had numerous types but have sort of come down to three candidates.
The examples below (A, B and C) are the ones I did not delete with extreme prejudice. The type C is probably the best of the three for my purposes. It has the most volume for either passengers and or cargo. The Harrington ships mostly re-provision when at a space station so they do not need big shuttles. With cruisers and larger I will need to consider a couple of combat shuttles for landing troops though that is not the primary role of a fleet vessel. They do have them though so I have to think it out.
Note: Image 1 - I have got A and C reversed (thanks Evil). Image 2 and 3 are correct.
•January 23, 2015 • Leave a Comment
Some additional items that may or may not continue to exist as I move towards my clean up project.
While not really a Borg ship it obviously is influenced by one. I was just playing around in Wings to see if I could make something along those lines.
Home World Frigate
I used to love playing Home World and was always impressed with the number and variety in design of the ships. Here is a take on a HW Frigate design. This was a very low poly OBJ file I downloaded somewhere (I honestly forgot) and then disassembled in W3D. Then I started detailing and cleaning up the MOD level mesh to use in MAX. As far as I got.
When I completed my CG mesh of Chris Reyes’ Endeavor (TOS ship for SFCII) I commented on how it looked like a Jupiter 2 crossed with the Leif Erickson. With that thought, I tried to actually create just such a ship. As far as I got.
•January 22, 2015 • 1 Comment
I have been going through my copious and broadly distributed (Dropbox, old laptop, thumb drives, etc.) CG folders recently. I am attempting to consolidate my projects in one place and properly categorize them. The idea is to eliminate duplicates and abandon crap. I have lots of crap.
While I am not stating what is what in this process, I am sharing some of the ‘discoveries’ here. Feel free to comment on what you believe to be crap :). My position changes daily on some of these. The most egregious or obvious, like duplicates, will just get put into the trash. Some of the ‘one day maybe’ ideas will get put into a folder I have titled Lost Work. I hope to one day, maybe, get back to them.
Here is an initial work up for a take on Thunderbird 1 by zenseava who is a Japanese artist that does a lot of work around Space Battleship Yamato. I’d love to one day build out a few of his designs. This is an early take and is in limbo for now.
I once spent a week, when time permitted, just free forming ideas in Wings 3D. They were mostly Star Trek designs. A few where ideas on ‘future’ ships we might see after TNG. Here is my ‘Ironing Board’ design idea.
More to come….
•January 16, 2015 • 2 Comments
So little time, so much I want to do, no ability to stay on point.
Yes, I have modelling ADD. Really.
With that said, I have done more work on my Harrington novels fleet. I have a ‘generic’ destroyer 98% done and mostly textured. Adding to that I have finished the basic work on a cruiser and a battle cruiser. Again, to avoid the wrath of H.H. purists, I am avoiding trying to recreate specific classes in the novels. As far as I am concerned canon went out the door with the Weber approved game and movie.
I have fixed some issues I had in scale on all the various precursors to these ships. I actually created all the various types in a single file to correct scale sans the details.
Hard to see but this second image shows the various missile ports. You have to know that these are big ships as they carry a large number of missiles (primary ship to ship weaponry).
Lots of smoothing work and object cloning left to do before I can ‘paint’ ‘em.