•May 2, 2013 • Leave a Comment
In my never ending quest to just re-post other people’s work, I bring you this little wonder from the good folks at IO9. Video clip compilation from bironic and shown at Vividcon 2012. It’s fun. This took (her) 6 days to assemble.
Music by Nicki Minaj* (don’t let that stop you from watching )
*BTW – I think Nicki Minaj is the most unintentionally funny person on Earth.
•May 1, 2013 • 1 Comment
Not much activity here in my neck of the woods though I did manage to find the time to
waste spend surfing around. As always, something caught my eye and made me want to share. This month (well, really last month – huh?) the honor goes to Bungie and their game Destiny.
I long ago quit gaming. The last real game I played would have been Eve Online. Never did Halo or anything else that required a console. But the concept art for many of today’s contemporary games is pretty awesome. The image below caught my eye as it reminds me of art by John Berkley.
Click to see larger image
•April 8, 2013 • 1 Comment
Why not? A few more cannot hurt. During my lunch break today.
Click for Larger
•April 8, 2013 • Leave a Comment
I had an opportunity to do more work on my low poly ships. I created a texture for the Baikal class and started on the Quetzalcoatl. I wasted some time figuring out if I should just do flat (planar) maps or use my standard approach which incorporates cylindrical mapping with planar maps. No decision other than that time wasted !
The reality is they look about the same in scale with the museum model.
Here is what I have.
•April 1, 2013 • Leave a Comment
Great April entry! This is an amazing piece, artist unknown sadly, that just had to be here. Really captures the wonder of the future, of space flight and mankind’s presence in the universe!
•March 30, 2013 • 1 Comment
Since I had Photo Shop open and seemed to have ‘focus’, I whipped up another set of textures. This time the textures were for one of the low poly museum ships. Fittingly, the textures are low resolution to fit the ‘quality’ of the mesh.
In reality the ships will be small and distinguishable only to those who are fans of the Museum. They will be stuffed into places or props filling out the larger Museum mesh. The attached shows the finished ship. You will notice no navigation lamps, no bump maps to provide detail or other do-dads. Also, there is a bussard spike but the other is missing. I purposely did that to show the loss of detail. The small inset version is approximate scale in a finished shot. Kind of pointless to add all that detail.
•March 30, 2013 • Leave a Comment
Okay, yes, off track again. Still working away on my various Museum fillers but wanted to take a break. I opened my Honor Harrington Rampart class destroyer escort. Last I left it I was fixing some serious smoothing flaws on the hull. I tackled most of them a while back and just had to tweak a few other small areas. All looked good so I opened up Photo Shop to see if I could get a basic texture done.
I was surprised that I was able to get a fair amount done in a short period. I have the main hull and ‘hammers’ done. The bits and pieces that make up the rest of the ship should be pretty easy as well. The WIP images below, a basic fill pass and a direct light with SPEC on, show the underpinnings of the texture. These are done for a wider audience versus how they would look based on real life observations and descriptions in the book. But hey – it’s just for fun (yep -really).
Without further ado:
As always, ship originally built in Wings 3D and then imported into 3D Max.
•March 8, 2013 • 2 Comments