I was on a break

•November 4, 2009 • Leave a Comment

At work we had some mid-day updates going on in some tools we use and I did not have too much to do for about an hour. I don’t have 3D Max at work but I do carry around Wings 3D on a thumb drive. I have a number of non-Trek images laying around that I want to try and realize that would be easy in Wings.

Here is a ship inspired by a design from an artist over at Deviant Art called Orpheus7. It is a ‘Combat Pack Ship’ and this mesh represents about 80% of the ship. I expect another hour to complete and maybe throw in some of my own details (to make up for not being an exact model of the original design). I expect to add this to a previous container ship design I did some time back over at 3D Gladiators.

Combat Pack Ship

Combat Pack Ship

More on Pisces

•October 28, 2009 • 1 Comment

Update 11/04/09
Added a set of side views as I develop the rest of the ship textures. I have completed the brace thing that holds the two saucers and everything else together. I have also ‘played’ with unwrapping the rear hull and slapped on a quick texture to see how it lays out. I’m now working on a final texture for that part as well.

Here are the two views.

Brace

Brace texture complete

Rear hull

Rear hull test

End Update 11/04/09

I have finished the saucer textures for the Pisces. I removed some of the port holes from the first pass texture and illumination masks so that additional details can be added, such as lifeboats and phaser arrays. I have noticed, yes took awhile, that this ship has no impulse engines. I have to figure out where they would go and what they would look like. I have some ideas.

Anyway – here is where I’m at now.

Saucers textured

Saucers textured

Uncle Mak’tok wants you!

•October 26, 2009 • Leave a Comment

Saw this over at IO9 and agree it is pretty damn good. Klingon recruitment animation.

Texturing away

•October 22, 2009 • 1 Comment

So I am now building out my textures for the Pisces. Oddly, getting these done has re-inspired me (as I hoped it would) to go back to the Jefferies. Then maybe that pesky Saganami will get done too. Anyway, I worked this using PS pro and GIMP. Probably easier in Photoshop but I was running this off of a USB stick running MojoPac where my personal apps are loaded (yeah – doing this at work). I do save everything to PSD format so I can work with it at home. It still is about 40MB in size at the moment (the source file).

Here is a sample of just the diffuse map. Got some of my base elements from Filter Forge (would love to have this tool)

Saucer texture

Saucer texture

Thanks to the rain

•October 16, 2009 • 4 Comments

So, have the day off – forced vacation because I never use it so I have to. Of course it’s pouring rain here right now. So no real plans, I might as well do some modeling work. Well, I spent a couple of hours this morning on more details and rendered out a few views to see if I like it.

Not bad.

Now it is mostly just getting textures put together (oh damn!)

Aft detail

Aft detail


Forward

Forward


Under side

Under side

More Pisces

•October 16, 2009 • Leave a Comment

Quick update.

I have started on textures and created my window maps for the saucers. Not subtle bumps or anything else yet.

Saucer lights

Saucer lights

The Pisces

•October 13, 2009 • 1 Comment

Okay – my A.D.D. is in full swing now. I am pondering textures for the Jefferies design and surface details for the Saganami cruiser. This happens a lot to me and generally spurs me on to finishing some other lingering project. And so…

While not a favorite of many who have seen this before; here is the Pisces, a design by ATOM (aka Chris Reyes). This was his attempt at a dual saucer Federation starship. The attached images are my rough out of it with only a few ‘details’. The original design was just a sketch and it never got his full treatment beyond rough pencils. I’ve been working (not seen here) on a better main engineering hull and other subtle improvements where I can.

Forward view

Forward view

Aft view

Aft view

Time will tell :)

Jefferies update

•September 18, 2009 • Leave a Comment

SO, my ADD has kicked into full gear and my Saganami cruiser has been put aside for now. I’m hung up on details that I’ll never use, so to clear my mind I brought out my Matt Jefferies ship.

I’ve never really used map channels before but decided to experiment with them on this ship. I over complicated the base texture and mask so I will go back and try a simpler approach. Working on this gave me some ideas.

Here is it with a first pass on the upper saucer panels. Single pass render just to see how it would look.

Jefferies early TOS design

Jefferies early TOS design