Texture Inspiration – Part 2

•July 1, 2014 • 3 Comments

Here is another real world object that is a great visual study for textures. It is the absolutely incredible Lun-class Ekranoplan of the Soviet Navy. It’s NATO name was duck and for those unfamiliar it is a GEV (Ground Effect Vehicle) and not a plane or hovercraft. The Ekranoplan is actually a ship that happens to float above the water :) ! Only 1 was ever built but it was operational for many years. I would have loved to see this thing zooming across the water.

I came across this blog site (referenced on IO9) and was amazed at the enormous amount of hi-resolution photos – see Igor113 site here – of the Ekranoplan. The guys blog (in Russian) has lots of amazing stuff on it if your into planes. There are other entries later in his journal on the interior of this beast as well.

But back to it.

Here are two examples for the site I find as inspiration for texture design.

Ekranoplan Missiles
Ekranoplan Side

Project 4 – pt. 2

•June 11, 2014 • 1 Comment

Not much to report. Couple of pics of the finished Diffuse maps applied to the rocket plane.

Rocket Plane
Rocket Plane

Project 4

•June 2, 2014 • 1 Comment

Huh? Number 4? Wa hap’n ta number 3 dude? Well, number 3 is done and sent off to the requester for feedback / approval / suggestions. It is done though.

Number 4 is one of two station projects I have had brewing for a long time. This one is a twofer in that I get a ship and a station. If you are a DS9 fan (I LOOOVE DS9) then this is well known. I am not sure anyone has ever done the model. This model was built a long time ago and has sat. Really all I did today was work on the texture for the rocket plane. I also had to finish (not seen here) the atomic rocket exhaust bell in the rear of the plane.

I attached a pic as glimpsed in the episode for comparison.

I am having to call it for the week. I’ll have little windows of time to tinker but this is the biggest update in a while.

See ya all later!

DS9 1950's

My DS9 CG model - Far Beyond The Stars

Project 2 finished

•May 31, 2014 • 4 Comments

So, my Connie refresh is done. I like how it turned out even though I had to stop getting picky at the end. Originally this was just a clean up of bad textures but I ended up rebuilding stuff as well. Just how it is sometimes. That and I am easily distracted. So now on to Project 3 which needed this to be done to complete. Heck, I might even get to project 4 before the weekend is over (ha..ha..hah!)

Here is the 1700 all wrapped up.

Constitution Class  NCC 1700

Project 2 continues

•May 31, 2014 • Leave a Comment

While it is hard to tell, I had to redo the base textures a few times as i was not happy with certain aspects of how the specular is working. I don’t want this to be exactly TOS but also not to contemporary. Anyway, I am happy with where I am now.

Latest update.

Constitution Class WIP

Project 2

•May 30, 2014 • Leave a Comment

I did not get as far as hoped on project 2 of my dead project cleanup. I had a stretch goal of 3 things to wrap up and I think I may not make it. Awwwwww.

Anyway, project 2 is my Connie re-texture job. Things were going pretty smooth but a) life popped up for a short while and b) I ended up hating my saucer section. This was built in Wings way back and Wings does not have a lathe option. Well, there is this ‘trick’ to perform a lathe but I never got results that I liked. I ended up rebuilding it but wanted to do it in Wings versus just using MAX. Upside is I got a decent saucer, downside was it probably took to long to figure it out. As I may have to toss MAX soon (likely move to Blender and just for rendering) I wanted to try.

So, here is the NCC 1700 (Constitution) with some initial textures (diffuse only). I also did some weird thing with UV application that I could not figure out and had to remove everything and reapply. But, back on track now.

Just the single picture at this time. I don’t think I have to hide her in backgrounds anymore.

Constitution Class WIP


•May 28, 2014 • Leave a Comment

Hey, I finished it! Working on project #2 of the week and hoping to get to a couple more. We’ll see.

Anyway, the model needed a few minor parts and those specular and bump maps to complete. I added the ship name but it does not have a registration number, it’s a one off ship and not part of any fleet or organization. I did add a UESPA emblem I ‘borrowed’ from Dan Carlson’s excellent ST-MINUTIAE site (uh, thanks Dan!).

Here is a simple but properly rendered / post prod pic of the ship. I’ll have to come up with a scene for it. That has to wait for the time being.

Endeavor by Atolm

Also, for those who may wish to ‘play’ with this I uploaded the various passes for Photoshop. I don’t know, someone might have fun with it.

Here (they are 2048 pixel by 1536 pixel)

Endeavor – Wrapping Up

•May 27, 2014 • Leave a Comment

Have few days of opportunity to finish some long overdue projects (hopefully). I went for one of two simple projects first and that was the Endeavor. This is a design by Chris Reyes (AKA Atolm) and is a model he did for the game Star Fleet Command. I imported the original MOD file and converted it so I could look at in Wings 3D. I was able to easily crank out a model, obviously a pretty simple design, and then let it just sit around. And sit…and sit. I did get around to posting a long time ago a plan to finish this but that was it.

Today I opened up Photoshop and decided to emulate the texture design Chris applied to his model. I changed a number of things but think I got the look down so it would compare to the game model. Well, hopefully better – hopefully.

Here is the game model look:

Atolm Endeavor

Here is where I got after a few hours in PS.

Atolm's Endeavor
Atolm's Endeavor
Atolm's Endeavor
Atolm's Endeavor

Tomorrow I will get the final texture maps done (including specular and bump) so it can be properly rendered. I hope to also get most, if not all, of this week’s project 2 textures done.


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