•December 7, 2013 • 2 Comments
Not much to see. I need lots of ships for my never ending (but hope soon) Star Fleet Museum showcase. While I have managed to not lose, over the years, a few of the various ships I have done, they are all high poly. My old dual core computer and Max software just slogs when the poly count gets very high.
I am not a patient man.
My solution is to create a large number of the ships in low poly. As I scale back to encompass the museum model they soften.
Here are the Little Nell M/AM demonstrators. They lack details that will be lost anyway.
As always, original designs by Masao Okazaki
•December 4, 2013 • 2 Comments
The wonderful world of the (free) web! You may have heard or seen ads for this new web creation site, Webydo. I had an early invite from them months ago and signed up. I’m always looking for some way to waste time and fulfill my destiny to be the most ADD person I know.
Recently I heard a radio ad for this and recalled I had an account. I decided to play with it today while watching sales alerts here at work. Being holiday season we do not play much with the sites.
Here is the site – My WEBYDO site
Anyone mess with this tool?
•November 7, 2013 • Leave a Comment
I had a request, on an older post, for permission to use a planet image I had made. I did it a while back (a long while back) and did not have the original file. The image I posted had a watermark and that was no longer valid (site name that is long gone) and obscured the image. So I replied that I would just go into the source files and recreate it.
I found the image files and loaded them into Photo Shop. Did some quick manipulation and compared to the original file. Not even remotely close to the first image. I have no idea where the file went but imagine the folder name started with ‘trash’. But now I have the new image file below. Took about 45 minutes to compile. The source files were for 3D Max and I think the originals were just for PS. I don’t know – too long ago.
Well, if you’re out there you can ask for this file in a large’ish size or just snag this one.
This exercise started with this post Coincidence.
This is Kepler 140h. I gave my self some room but they will likely have this number surpassed soon!
•October 13, 2013 • 1 Comment
Getting a handle on my schedule now. Moved into temporary digs while we work on the house. Not much going on there as we have to have some tree work done and some review of our plans by the city.
So I got my PC all set back up and found some time to get back into the swing of things. Not much to show at the moment. I opened up the SFM Annex project to work on the lights. I had been hung up on the LOD of the textures, just too much detail was crammed in there and it is not seen. So I have backed off some and tried to make things simpler.
Here’s a quick render with the station setup with the main gallery added and all the doors in place. Still needs a few small do-dads. Need to start contemplating my ship stuffing.
Thanks for hanging in there folks
•August 26, 2013 • 5 Comments
The 64 thousand dollar question.
Between the job, the wife and life in general, I just don’t have any time to do anything. On top of that, I do not have access to the PC which I render on. It has been packed up in advance of a move.
I just bought a house that is 108 years old but you would think it was older :D! About 80% of it needs to be torn down and or redone. Fortunately, for my wallet, my wife and I can do a good part of it ourselves. This will be my 4th remodel. I also know a fantastic contractor who is going to help and hold to my budget. He also will help me not do anything stupid (or that will cause a fire, explosion or other WTF were you thinking move.)
Okay – there went the new workstation and MAX upgrade!
So, for the next 6-10 months I will be busy 27 hours a day.
I still have access to Wings and I have been building things out during the small slices of time I can find. Hopefully I can find a way to show some WIP stuff but hesitate to show screen caps.
Thanks to everyone who keeps dropping by and checking up on the blog!
•July 20, 2013 • 1 Comment
Some additional progress on the museum mesh. Mostly working on textures as time permits. I have a few left to noodle out and then I will probably go back and add some finer detail to a few textures once I see the whole thing done.
I have just started trying to get comfortable with LightWave 11 (trial). I am looking to upgrade to a Xeon or i7 (4th gen) box here pretty soon (understand ‘soon’ for me is glacial). In doing so I will no longer be able to use my MAX (ancient). I have used MAX 2012 in the past and it is, from a user perspective, the same. Would be an easy upgrade but is twice as much as LightWave. Sort of a budget buster. So that has been getting in the way of some of my work lately.
Any way – here is a quick single pass look with the latest textures.
•July 5, 2013 • 2 Comments
More work. Masao recently commented that the docking arms seemed a little over sized after viewing my last update. He felt that this may have been an artifact of scaling up an older version based on the TOS station he designed (Vanguard). I looked at the scale and determined the docking ring arms are pretty large. In height alone they are just over 6 stories tall (to provide a scale reference). I decided that the diameter of the ring was a little too large as well. I re-sized them based on a about 10 meter height which would allow for plenty of space for conduit and other assorted needs for ship support.
Some texture work was started as well. Again, simplifying to minimize polys, most of the detail will be in large but manageable textures.
Thanks for looking -
•June 24, 2013 • Leave a Comment
Richard Matheson died June 23 at the age of 87. Just saw this over at IO9, read their nice story on him here.
I remember having many anthologies of his work and they all scared the crap out of me. I once read a couple of Stephen King books and recalled thinking he was very much influenced by Matheson’s work.