•December 3, 2014 • 1 Comment
Look before you leap.
Aside from all the other reasons I generally post for being under productive; I just got back from spending Thanksgiving holiday with family out in Maryland. It’s been a few years since I have been out that way (first time with family as a daughter and her husband only just moved a year ago). We planned big and went to a fair number of great places. To end the trip we all decided to spend the day at the National Mall. For those who do not know what that is, the National Mall is in DC and is where we have many of our major monuments in the US.
We hit all the open exhibits (memorials) and then we each picked a specific museum we wanted to ‘absorb’. If you have been you know that it takes hours if not days to really enjoy any one of the museums. Of course I picked the Air and Space museum. I have been but cannot get enough of it. And to end the day, I purposefully waited to the last to go down to the basement gift shop to see THE USS Enterprise! I’d had to skip it last time as I ran out of time. They have it stuffed in the downstairs gift shop way in the back.
So, when everyone checked in that they were ready to regroup I headed for the gift shop. Went down to the basement and, giddily, fast walked to the back. (You can see the case from the escalator! Joy!)
And..Oh my..I’m so excited..Wait!.. WTF!?
Yeah, I probably should have known.
On the good side, when it comes back it will be out where it belongs for everyone to see. Also noted, since I was last there they updated the floor display map icon for where it is located. The icon is for the ‘Enterprise’ Enterprise! Really? Really. I hope they fix that.
•November 12, 2014 • 1 Comment
I have so many things to finish and so little time to do anything other than work. So, of course, I started another project! I have been doing some renders of old stuff and minor re-tweaks of even older items. I wanted a basic space station I could use as a backdrop in a few scenes but one of my own design. Nothing to elaborate or time consuming to create or texture. Not a showpiece.
I also thought it should fit in a number of different universes (Trek, Harrington, etc.).
Here is what I have after 2-3 hours which is all I was able to squirrel away in the last week. Obviously about 90% plus was put into the textures. All I have done is the diffuse maps and illumination masks. Need specular maps and bump (yep, good ole Max v4.2 – uses bump). The center ‘ring’ is still a coalescing thought so is rather ‘plain’.
•November 3, 2014 • 4 Comments
I don’t typically do what lead to the attached render. I entered a contest for Trek inspired artwork on a site (nameless) that asked for the entries to be 100% made by the contestants. The details are not important but I thought I would participate for the fun of it. I understood the request to be for ‘original work’ and inspired by Trek. Something along the lines of ‘lesser known ships’. I have a few of those laying about and are all my own design.
I have my USS McDevitt and wanted to create a second image of it for some time. I thought this would be fun and a motivator to get that image done. I have some nice (and almost everyone has seen) NASA hi-res on orbit images that would just look great with star ships in them. A few hours later (well 6 with render time for the passes and the post editing) I had this.
Don’t ask about the contest.
•September 19, 2014 • Leave a Comment
Another basic update to end the week. I completed the major textures along with bump and specular mapping. The render here is just that done to see how it looks. Moving on to the minor parts and then see how easily I can replicate the work to finish the cruiser that goes along with this.
•September 12, 2014 • Leave a Comment
Closing out the week.
Worked on the ‘hammer’ sections and some final tweaks on the main hull texture. Still just the diffuse map. Also applied color to the main sensors. Some detail cloning took place as well.
Have to do the bottom of the main hull and work on the shuttle / pinnace bay. Never finished one of those on other projects. Even on a couple of Trek models I had done complete shuttle bays but no textures to them. Will need it here.
•September 9, 2014 • Leave a Comment
A correct title sequence this time around :)
So, again, minor update on the texture. I have the ‘wrap’ for the sides and top / bottom section of the hull complete. Just need to add some minor details to consider the main hull diffuse map done. I’ll move on to the ‘hammer’ sections and then do-dads stuff. The two images show the tweaks. I added both a port and starboard view here. This particular ship has the main missile armament offset to accommodate the length of the launch tubes.
•September 5, 2014 • Leave a Comment
Started texture development for both ships. I created a ‘paneled’ base image to use everywhere then will overlay with major section lines and small access panel stuff. Splash of color and decals here and there. The attached image is just a quick application of the hull sides to see how it would look. Diffuse only, no bump or specular elements.
Editors note: 9/9/2014 – Oops on title (fixed)!
•August 28, 2014 • Leave a Comment
Small retreat on the redesign. Ended up not liking the laser (point defense) guns and went back to a version of my earlier design. On the destroyer I added the sidewall generator and sidewall emitters (not on the hammer sections yet). Cloned the escape hatches and point defense guns. This is 95% done so I have started with the texture base.
Also have a 75% complete basic cruiser class. No side by side for scale image yet. The GRASERs, missile tubes and side sensor platforms for this ship are the same dimensions as well as the ‘sail’ section of the access / docking bridge. You can see it is bigger. :D
Same base texture but detail elements will be different.