I was cleaning up and reorganizing my disk drive and found a few files I forgot about. One was a 90% complete Museum ship waiting for the ‘paint booth’. Just posting a few views I had of it.
Will have to finish this one too!
Spent the weekend at the Seattle home show. Exhausted. Learned some new things that will become projects (as opposed to paying someone) at the house. I also got a little side tracked on another 3D project. Nothing to show now as it aligns with another project that is being worked on.
I did work on the Predator more however. I was able to get those spine things built. Thought it would be real easy in 3D Max but was not. Tried lofted spines and a few other tricks but it looked horrible. I went back to Wings and, oddly, in my frustration I just whipped the object up in about 7 minutes. So I finished the base textures and rendered the below images. I will spend this week on the detail maps, bump and specular. This is getting to be fun.
Every journey starts with a single step (yada..yada….yada!)
Okay, not yet ready for prime time but, hey, this is just plain cool.
Details at http://www.leiadisplay.com/
Back to work on a long delayed Museum project. For a set of scenes I will be doing I need the Predator class destroyer. I have such a model but only with a very low polygon count (so – rough close up). I spent a few hours, yesterday, smoothing out a number of parts. Today I am starting the texture set. I will need two ship registries and this is just a placeholder.
It has a few parts missing that are difficult in Wings to make correctly. I have imported it into MAX and setup all the smoothing groups required. After I get the main texture setup I’ll add the missing stuff and correct a few things I don’t like.
I recently saw a post saying that there will (maybe) be a Honor Harrington film. Supposedly the same people that did ‘Walking with Dinosaurs’ will be involved. We will see. It motivated me to finish another of my forgotten projects. I tweaked my abandoned Dreadnaught mesh and got all the smoothing issues addressed (from import). I have a lot of cloning of parts to do once I have textures applied.
I have a week off (saw Gravity today – last showing before they switch to 47 Ronin). I hope to get this done as well as all the rest of my Museum ships.
Thanks for looking.
Happy Holidays All!
Not much to see. I need lots of ships for my never ending (but hope soon) Star Fleet Museum showcase. While I have managed to not lose, over the years, a few of the various ships I have done, they are all high poly. My old dual core computer and Max software just slogs when the poly count gets very high.
I am not a patient man.
My solution is to create a large number of the ships in low poly. As I scale back to encompass the museum model they soften.
Here are the Little Nell M/AM demonstrators. They lack details that will be lost anyway.
As always, original designs by Masao Okazaki